
Game Writing
Branching Conversations & Narratives
Horror, Exploration, Adventure.
Itch.io
You wake up one day and find that you can't smell anything, not the world and much less yourself. A scent is associated with the soul of an object or creature, so what does that say about you? Now you must embark on a journey to an abandoned temple to recover your scent before the inky black void in your body consumes you completely.
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A story with multiple endings
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Branching dialogue and narratively important decisions.
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An abstract world based on the five senses
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Ample description of Gods and Monsters
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Short & Sweet
Non-Playable Character Profiles
Brief summaries of non-playable characters for games with an emphasis on role-playing and branching narratives. While interconnected, they can all be analyzed individually as characters.
Video Game Item Description
Description for a wide variety of video game items, separated by genre, short and evocative, meant to be in-game descriptions that the player can read.
Location & World-building Lore Documents
World-building documents meant to illustrate various parts of the world, including their backstories, dangers and peoples.
Cinematic Scripts
Here you can find video-game cutscenes that focus on dialogue, exposition, world-building and introducing the player to the characters and main conflict of the story.
Game Pitch Document
A written strategic presentation designed to sell a video game concept to potential studio publishers and investors. I highlight the game's creative concept, gameplay mechanics, monetization strategies and market viability.
Aether Story: Narrative Design Documents
Here you can find my work for the Pixel-Art MMO RPG Aether Story, available on Itch.io and on its main website. I worked on Narrative Design and worked on many quest narratives and in-game texts, of which can be found here.